Wednesday, 23 January 2013

LMAO!

I was checking out search and came across this...

http://world.secondlife.com/group/76fed611-b987-0f9e-912e-80386d06ff5d?lang=en-US

Yes, its a group founded by our good friend Archie...

LMAO!

Sunday, 20 January 2013

One Billion Rising


COME AND DANCE: ONE BILLION RISING IN SECOND LIFE
SECOND LIFE® RESIDENTS JOIN GLOBAL CAMPAIGN “ONE BILLION RISING”
TO STOP VIOLENCE AGAINST WOMEN AND GIRLS

On February 14, 2013, for 24 hours starting at midnight Pacific Standard Time, Second Life residents will join with activists around the world in a spectacular 24-hour dance event for ONE BILLION RISING, the largest day of action in the history of V-Day, the global activist movement to end violence against women and girls.


ONE BILLION RISING began as a call to action based on the staggering statistic that 1 in 3 women on the planet will be beaten or raped during her lifetime. With the world population at 7 billion, this adds up to more than ONE BILLION WOMEN AND GIRLS. On February 14, 2013, men and women in Second Life will join activists, writers, thinkers, celebrities, and people across the world to Walk, Dance, and Rise as a show of unity, individual strength, and the need for change.


The Second Life event will feature a four-region stage where 200 people can dance together, surrounded by an area of art installations and informational exhibits. A variety of performers will play over the 24-hour period, enabling people all over the world to attend this virtual event no matter their timezone. The regions will have a General maturity rating to allow all residents an opportunity to participate. Pictures are welcome on the event's Flickr group.


The objective of the event is to raise awareness, not to raise funds; however, information about real-world organisations will be available for those wishing to donate.


One Billion Rising in Second Life is sponsored by: Alchemy Immortalis; Bits and Bobs Animations; Cheeky Pea; The Domineaux Effect; Dutchie; Galland Homes; Garden of Dreams; Gos Boutique; Gwen Carillon Designs/Serenite; Heart Garden Centre; Kaerri; MadPea; Maven Homes; Meshworx; Prime; and Spargel and Shine. In-kind sponsors are: CaLLie CLine; Fruit Islands; KittyCatS!; L'Aize Days; and Prim Perfect Publications.



For more information:

Our blog: http://onebillionrisingsl.wordpress.com/
Our webpage at One Billion Rising: http://onebillionrising.org/page/event/detail/startarising/wd8
Our Second Life Group: One Billion Rising
Our Facebook Page: https://www.facebook.com/pages/One-Billion-Rising/493344827375934?ref=hl
Our Twitter Stream: https://twitter.com/OBRinSL
Our Flickr Group: http://www.flickr.com/groups/2169739@N23/

# # #

About One Billion Rising
For more information go to http://www.onebillionrising.org/.

About V-Day

For more information go to http://www.vday.org/.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~




...I'm the one whos building the 4 sim corner Dance Stage :)

Thursday, 17 January 2013

New RP TARDIS Desintations...


An overhaul of the Roleplay destinations and destination for other TARDIS system landers which i have rezzed out has been finished.  Several new locations for Hands of Omega including Europa Wulfenbach, New Toulouse and Marikesh Mondrago.  Who Island Timeline Systems and Vortech have been added to ALL of the original and new HoO RP destinations I have down.

I have also readded the T60 NLS landers to these roleplay destinations, having removed them at the request of some sim admins due to griefing problems with a very small minority of those users, luckily though those users ended up getting banned from SL.  It now means that ALL of the major TARDIS systems are sharing the vast majority of the main RP destinations which HoO have had via me for the past 2 years.  These places include New Babbage, Steelhead, New Toulouse, Marikesh Mondrago, Babylon 5, Europa Wulfenbach and half a dozen others, in effect doubling the RP destinations of some of those TARDIS companys.  However Hands of Omega still took priority on some destinations who wanted only one single lander, and those destinations are HoO exclusive and will remain so.

For WITS Users, go to the main WITS store in Who Island and grab a copy of the Disk Repository, all of the new destinations are in there.

Tuesday, 15 January 2013

Sunday, 13 January 2013

New Babbage Art Gallery

So last week i closed down the business i had been running for the past three years, Mornington Photography.

I had been in the SL profile business for a while and for the past year and a half i've watched as the photography and profile picture businesses in Second Life collapsed.  As more and more people get more up to date computers which are able to do DoF and windlight, less and less people need folks like me, who have good computers, to make their profile image.

Yesterday was the opening party for the new venture in the old Fullarton House in Clockhaven.

The New Babbage Gallery of Art, featuring images from residents of the city or visitors which feature the builds or people of New Babbage

http://world.secondlife.com/place/d83b06a6-864a-7b82-bfa1-767c5efd4c4b






Tuesday, 8 January 2013

Theres restaurants...

...and then there's Brunel Hall.

Thats the quote today from someone who popped into Muirsheen Durkin restaurant which is in Brunel Hall.  She popped in with her hubby as they had been celebrating their 2nd SL wedding anniversary.  They had been to 3 other restaurants before Brunel Hall.  One of them turned them down because they had to "book".  One of them wanted to charge them 400L to join a group just to get onto the land and the other "looked like it was made in 2006" as the male avatar said to me when he teleported in.

The mesh overhaul and redress of the inside is almost complete, with the new conservatory and redone sauna finished.





Tuesday, 1 January 2013

2013 - The Year The Sculpts Died

If 2012 was the year of MEEEEEEEEEEESSSSSSSSSSHHHHHH.... *coughs*... then 2013 will ultimatley prove to be the Year The Sculpts Died.

When i say "die" i dont mean totally wiped out, but it almost will be.  As some of you know, Brunel Hall Hotel which is what I am spending most of my time on thesedays has seen a second full overhaul of the inside.  The outside is already all mesh, the inside of the hotel, the furniture, tables, restaurant settings, picture frames and most of the detailing is already being transfered to mesh equivalents.

Brunel Hall is a featured destination guide, its been in several SL magazines, and recently featured in Prim Perfect's (Saffia Widdershins and Designing Worlds) December Edition and this month will be featured in the main Mesh Studio builder blog showcase.  It was, and still is, the largest building in New Babbage (land based), the largest hotel in the steamlands and when it comes to restaurants is starting to make a few waves in the restaurant businesses of Second Life...

...but it was a lag inducing monster....

It wasn't server side lag, for its size Brunel Hall has very little script time, its usually the dance ball which makes up most of its script time...no, it was the sculpties.  Before the building itself was overhauled to mesh most of that timber work was done in sculpts.  The vast bulk of the 1800 prims used for the furnishings inside (yes, just under 2k prims just for furniture....damn) was also all sculpties.

In January of 2012...one year ago, i could walk into Brunel Hall and my framerate with a draw distance of 256 would remain at about 23fps.  Then the main viewer started to get upgraded, and those upgrades carried into Firestorm.  Thats when things started to change.  Summer of last year seen the rise of mesh on the grid, and something changed in the way that the main LL viewer and then subsequently all TPV viewers rendered the world.  I would walk into Brunel Hall which was predominantley made of sculpts...and the framerate would tank...about 5 to 6 FPS.

Nothing inside the hotel changed, nothing on the PC changed.  What did change was the viewer.

Summer of last year, Brunel Hall, the entire building, was transformed to a full mesh build, my framerate rose to about 15fps.

Over the past week and a half i have replaced the vast majority of old sculpted furniture, sculpted decor and sculpted detailing of the inside of the hotel to mesh equivalents...my framerate is now back to 25fps.

The lab has changed something with the way sculpts are rendered in the opengl calls of the viewer.  You wont notice it on avatars wearing bits of sculpts for their clothing and shoes, but when you walk into a large building that has a lot of sculpts, the impact is there, its can be seen, by the tanking of framerates.  The mesh overhaul of over 90% of the internals of Brunel has caused the viewer side "lag" to all but vanish, things load a LOT quicker now too.

With server side baking of clothing and skins coming within the next few months, and the finishing of "Project Shining" which is the overhaul of the LL viewer graphics rendering, i think the days of large builds being mostly sculpted outside, and sculpted furnishings inside...are coming to a close, especially if viewer framerates continue to tank the way they did with me.