Wednesday, 22 August 2012

Up Yours ATOS!

Some of you may remember that in February, as part of the "Employment and Support Allowance" (basically disability allowance under a new name) that i had to go to a medical with ATOS Healthcare, a private company who is trying to kick off as many folks from disability and put them into jobs via the job centre.

Well, i appealed it in February.  The tribunal was today, a judge and a doctor heard my case...and they have overturned ATOS Healthcare's original decision.

As reported by the news and national newspapers, of the people who fail these ATOS tests...40% of them appeal it.  Of that 40% just over 60% of them WIN the appeal.  The blatant misdiagnosis time and time again from ATOS Healthcare is putting disabled folks in seriously health threatening positions.

Still, i won the tribunal, and the ATOS decision was overturned.

Fuck you ATOS healthcare!

Saturday, 18 August 2012

Running around like headless chickens...

I was doing the usual round of the blogs after the news of Second Life going on Valve's Steam platform was broken yesterday.

The usual crowd of tin foil hat "THIS WILL KILL SL" folks are having an absolute FIELD DAY with this.  None more so than the clueless masses on Hamlet the Has Beens blog.  I bet old Hammy is now pissing himself in fear, Hammy knows that SL being on steam will garner the attention of MAJOR gaming bloggers...his days at the top are now coming to a close.  Everyone is playing this thing down to be something "bad" for Second Life but lets take a look at some of the facts shall we?

The announcement mentioned here ... http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751 has one HUGE clue which half of these dimwitted fools missed...and its was this announcement from Valve itself... http://store.steampowered.com/news/8584/

Everyone is running around saying SL will be inundated with the FPS kiddy gamers who will run around greifing.  The FACT here is simple.  SL will be included in the NEW Valve system.

As stated in the Valve announcement, the overhauled version of Steam will have a new category layed out for "creativity to productivity" titles.  Creativity would be the section that Second Life would fall into.  That section will not garner the attention of the underage masses of teenage kids who run around in games like Call of Duty or games based on the Source engine and shoot each other all day.

 Linden Lab is aiming for the 25 to 40 age range which makes up about 25% of that total amount of that 40 million user base of Steam.  In that age range you have game developers, game journalists, software programmers and other "creative" type people who will look at Second Life, remember hearing about it in the press back in 2007 and think "hmmm....yeah, i'll give it a try, hell it's in Steam afterall".

You all need to remember that certain "rules" have to be passed before Valve Software will agree to add a new title to their Steam platform.  The goalposts have shifted now and again but the basics of those rules is the title being added must be developed and have a development roadmap which will see it through the foreseeable future.  Linden Lab MUST have submitted the case for Second Life being added and the bosses at Valve looked at the roadmap and agreed.

Its as simple as that....

Thursday, 16 August 2012

Second Life to be on Steam

Best damn decision Rod Humble has made to date....

http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751

Tuesday, 14 August 2012

Freds Return

It's Air Kraken festival and season time in New Babbage, and once again old Fred has decided to chew on the clocktower of Brunel Hall....


http://maps.secondlife.com/secondlife/Academy%20of%20Industry/68/80/108

For more info on the Air Kraken Festival... visit http://cityofnewbabbage.com/reader/node/5735

Thursday, 9 August 2012

The SL Doctor Who Newsletter

The first part of the Gateway plan is now underway... for more info visit http://drwhoexpo.blogspot.co.uk/2012/08/the-second-life-dr-who-newsletter.html

Thursday, 2 August 2012

Its starting...

As reported on http://dwellonit.taterunino.net/2012/08/01/bob-komin-leaves-linden-lab/ (which quite frankly is the only trustworthy news blog about LL) Bob Komin is gone.

Bob was one of the high ups.  Upper management of Linden Lab.  He was there for the Mark Kingdon (M Linden) tenureship as CEO and according to several folks was instrumental in getting Rod Humble as the current CEO.

So what does this mean...Bob has gone, does it mean that LL is a sinking ship and Bob is running off?

No.

Does it mean that Bob thinks he's done all he can to forward Linden Lab and now thinks that its time for the new CEO to shine?

Yes.

Bob is more than likley off to another company which is in need of a shake up.  If you take a look at the current management of Linden Lab, which you can see here http://lindenlab.com/about/management you'll notice two things.  Rod Humble...who used to work for EA, infact he was a Vice President of an entire division of EA and of course, Will Wright, that genius of a man who gave us Spore and so many other RTS games and simulation games.

If the Lab was a sinking ship, do you honestly think that Will Wright would want his name attached to it?  For that matter, do you think that Rod Humble who was a Vice President of EA Play and responsible for green lighting The Sims (which was developed by Will Wright) would stay on as CEO?

Of course they wouldn't!  They would both bail out and look for other high paying jobs elsewhere.

What do i mean by the blog post title of "Its Starting"?  Well, Bob was a hands on man.  The way i see it Bob has went on to be hands on at another company.  Bob also knows that Linden Lab is now in a far, far better shape as a company now, than it was when he took up office in 2010.  He also knows that the current CEO, Rod Humble, is the right man for the top job to carry Linden Lab into 2013.  What has started is the progressive ongoing overhaul of Linden Lab from the inside...by Rod Humble, and not Bob Komin.